AI Insights · Timothy · October 2024
Top 5 First Person Games on iOS in Netherlands Q3 2024
Discover the performance trends of the leading first person games on iOS in the Netherlands during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top five first person games on iOS in the Netherlands displayed varied performance trends, according to Sensor Tower data. Here's a closer look at their weekly downloads, revenue, and active users.
My Superstore Simulator by Game District LLC showed a strong upward trend in weekly downloads, peaking at approximately 9.1K in late August. The game also saw consistent growth in weekly revenue, reaching around $1.6K towards the end of September. Active users increased significantly, starting from a modest 81 and climbing to over 17.3K by the end of the quarter.
Fishing Master from Ark Game Limited experienced a dramatic spike in downloads in early August, with figures around 19.4K, which then tapered off to about 549 by the end of September. Despite the decline in downloads, weekly revenue remained relatively stable, hovering around $700 to $900. Active users also fluctuated, beginning at 15.6K in early August and ending at 3.1K in late September.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained a steady presence with weekly downloads ranging from 1.5K to 2K. Its weekly revenue was robust, peaking at $40.7K at the end of July, with a consistent average around $20K to $25K through the quarter. The game retained a strong active user base, consistently above 51K, with minor fluctuations.
GeoGuessr, developed by GeoGuessr AB, saw moderate weekly downloads, peaking at 2.4K in mid-September. The revenue trend was relatively stable, averaging around $400 to $700 weekly. Active users rose steadily from July into September, reaching a peak of approximately 4.9K.
Finally, Royal Cooking: Kitchen Madness by Matryoshka Games (CY) LTD experienced a varied download pattern, with a noticeable spike to 3.5K downloads in early July and another increase to 2K in late September. Revenue remained modest but showed an increase towards the end of the quarter, reaching $388. Active users grew steadily, ending the quarter at about 8.9K.
These insights highlight the dynamic nature of the gaming market in the Netherlands and underline the significance of continuous monitoring to understand user engagement and financial performance. For more detailed insights, visit Sensor Tower.